![]() ![]() ![]() In either case, check it out an dtell me what you think. Or many you are just interested in the idea of a balanced out the perk system, rather than the Intellect heavy one The Fun Pimps has in the current build. Edited Thursday at 02:25 PM by wyr3dįor those of you who read my post on Perks and Magazines, the latest mod I added here (top of the list) addresses the points I brought up in that post. I will prolly get around to this one after A21 reaches a Stabel build, coz I don't wanna have to do it more than once if they decided to change some more POI stuff. I doo intend on updating the Prefabs mod, but prefabs take a lot of time to design, and since A21 removed a ton of blocks, converting them is not that much better than starting from scratch. ![]() adds recipes for Beef Ration, Pasta and Chilli, and alternative recipes for Shepards Pie, and Fish Tacos.įor the most part mods that are A20 only I decided not to update to 21 based on changes in game mechanics that would either negatively impact gameplay, or have made them irrelevant. removes casino tokens from cash registers (coz it's just silly) adds recipes for MegaCrush, and a new MegaCrush Pumpkin adds 10 unique POIs to the Random World Generation changes the introduction tuotial into a single quest (comes with an example, but recommended to adapt to personal/server requirements) terrain will now has an effect on walking speed. expands player inventory to 5 rows of 10 instead of 9 (because we live in a metric world) restores the namesake ingredients of mines Not Just Iron Explosives (recently updated) allows cub only mods to also apply to the Sledge Hammer and Pipe Baton (no visual effect) extends the time limit on loot bags before they despawn (recommended for 90, and 120 min days) adds nails, and mechanical parts to recipes that by common sense should require them 9also returns nails on dismantling some objects) adds alternative torch crafting recipes changes the Facial Peircings clothing item to provide the bartering (sales only) perk, and boosted experience adds recipes to craft dye on the campfire (requires beaker) adds recipes to render raw, and cooked meats into animal fat. adjusts vehicles speeds to more suitable pace, and changes "turbo" fuction to imply act more like "nitro" removes Land Claims and from the game (recommended for PVP servers) Restructures Perks to resolve the imbalance issues with numbers and usefulness. ![]() Increases the speed at which one learns a skill from magazines Not Just a Slow Learner (new, by popular request) As some of these are either A20, or A21 and some have a version for both, be sure to download the correct version for your game: That said, here's a breakdown of all my 7 Days to Die Mods with appropriate links for ease of access. My Project Zomboid stuff is available at Steam Workshop, coz Steam is weird. So, I've finished updating all my A20 mods (at least all the ones that would still fit into A21 without detracting from the intent/would still fit into A21 without looking janky/could be assed actually updating) and realized that I never got around to adding a post on this forum that directs to my mods since I upload my 7 Days to Die mods on CurseForge along with my World of Warcraft addons, and MineCraft texture packs. ![]()
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